Bugs Were Intentionally Preserved for 3DS – Iwata Asks: Grezzo

LockeJune 26th, 2011 by Locke

Hole of LOcarina of Time 3DS has its fair share of glitches, some of which are brand new, and some of which have existed since the original. Are these oversights on the part of the Grezzo programming team or the Mario Club? Some may be, but many were intentionally left in to keep the “taste” of the N64 classic alive in this new game. Grezzo programmers reveal this and more in the newest Ocarina of Time 3D Iwata Asks interview.

Shun Moriya: One conflict arose when, as programmers, we wanted to get rid of bugs. But the staff members who had played the old game said the bugs were fun! We were like, “What?!” (laughs)

Satoru Iwata: Yes, that is an area of conflict.

Moriya: It wouldn’t be fun if your friends couldn’t say, “Do you know about this?” So we left them in if they didn’t cause any trouble and were beneficial.

Iwata: So you implemented them as you would specs, rather than treating them like bugs. It took some work and you had to go out of your way, but you preserved the spirit of the original.

Moriya: Yes. If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don’t appear, but we left in as many as we could, so people will grin over that.

While I have fallen victim to a harmful bug that forced me to power down and lose some data, I think it was a good decision to leave in the fun ones. Bugs like entering Jabu-Jabu’s Belly as an adult and leaving Kokiri Forest early spark discussion about the game and add a ton of replay value. Have you noticed any bugs that seem like they were intentionally left in? How does that affect the game for you? Let us know in the comments.

One example I can think of is the Young Link with Master Sword glitch. tipsd9video, the same people who first showed us this glitch discovered by CloudMNintendo, posted a video of how to perform it:

I like to think that Nintendo, Grezzo, and the Mario Club are competent enough to see this glitch. I haven’t actually tried it myself yet, but it seems like it would be encountered fairly frequently, even unintentionally. I think they left this one in on purpose so that even people who weren’t planning on starting a new game will be encouraged to at least try out using a large sword as a child, and even experiment with what other abilities this unlocks. It also, as Moriya said, allows us to ask each other “Do you know about this?”

Go ahead and read the full interview in the link below if you haven’t already. They talk a lot about working with the original team, as well as adding new things like the hint movies and Master Quest.

Source: Iwata Asks

Related: Ocarina of Time 3D Walkthrough

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